Once a satchel charge has been stuck to an object it will automatically arm itself.
Satchel through sheet metal wall rust.
48 hours 30.
960 sulfur 1440 coal iron door 4 satchels.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Both the high external wooden wall and gate require 6 satchel charges to be destroyed.
Sheet metal soft hatchets 44 44m pickaxes 26 39m.
12 gauge buckshot 95 239.
A sturdy building piece able to take around double the damage as a stone wall and much less vulnerable to melee.
Armored soft hatchets 59 59m pickaxes 35 52m30s.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
If the door has 88 hp left it s useful to know.
1920 sulfur 2880 coal hqm door 12 satchels.
Armored hard satchel charges 18 c4s 2 6 rockets 5 18.
Short about guide here i ll show satchel raid s and what is needed for them.
High external wall gate wood satchel charges 7 c4s 2 1.
This guide shows details of satchel raid s and what is needed for them.
Doors wooden door 2 satchels.
Sheet metal hard satchel charges 13 c4s 1 95 rockets 3 89.
Unreliable raiding tool that can be used to destroy player made buildings for the purpose of entering other players bases and looting them.